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particular colors will have value. But in the long run, and
in the majority of instances, what is of more value to the
dreamer is that he or she develop a personal sense of the
meaning of color. To do this the dreamer must have
access to the vibrational experience of the color that
is
presented in the dream. The experience of the
vibrational effects of the color is the source of the
dream's color-message or impact. Finally, then, the
existence of the "2" rating value gives recognition
to this
fact, and prompts the dreamer to test his color memories
to see if the experience of the color is actually recalled.
Color is just one of the qualitative categories used in this
rating system, but in each case the rationale is similar.
Besides providing data on dream recall helpful to
research goals, the 0-1-2 rating scale in each category
prompts the dreamer to pay attention to particular
aspects of the recalled dream, and encourages the
development of a vivid memory for dreams which goes
beyond the mere recall of narrative, so that the dreamer
may draw directly upon the experience of the dream for
the guidance or healing that is sought.
Given
this rationale, and the example worked out with
color, we'll go on to define all of the qualitative
categories. Each category uses the same basic 0-1-2
rating system, and every dream is to be rated with
respect to each of these categories.
Visual (Vi): Dreams are usually a visual representation,
and
most dreams would be rated "1" in this
category.
The occasional dream which is
basically
a "sentence," or the one which is
recalled
so incompletely that only the theme
of
the dream is remembered (quantitative
recall
category F) might be scored "0" if no
visual
images are connected with the dream.
The
rating of "2" is reserved for those
instances
in which the dreamer can still
"see"
parts of the dream as the dream is re-
called.
If the dreamer can still "see" parts of
the
dream, then, it should be possible to
describe
the scene in great detail, or to
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